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Here you can find other projects that are not related to SMS.

You can use this software free of charge, but at your own risk.


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Ravioli Game Tools

"Ravioli - The good stuff is inside"

The Ravioli Game Tools are a set of programs to explore, analyze and extract files from various game resource files.

Ravioli Explorer Ravioli Extractor Ravioli Scanner
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Download

Available packages

Icon Version 2.5
RavioliGameTools_v2.5.zip
 
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System requirements

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Features

The Ravioli Game Tools consist of the applications Ravioli Explorer, Ravioli Extractor and Ravioli Scanner.

Ravioli Explorer:

This application is for viewing the contents of archives.

Ravioli Explorer

See below for a list of supported file types.

Ravioli Extractor:

This application is for extracting files from archives.

Ravioli Extractor

Ravioli Scanner:

This application scans files and helps analyzing file formats.

Ravioli Scanner
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What's new?

Version 2.5

Plug-in changes:

Ravioli Scanner changes:

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Supported formats

Supported archive formats:

NameExtensionsExample gamesCommentsCredits
Arnie Goes 4 Gold GFX File.gfxArnie Goes 4 GoldIn a few images, not all colors are correct. 
Arnie Goes 4 Gold SFX File.sfxArnie Goes 4 Gold  
Audiosurf CGR File.cgrAudiosurfDecodes music downloaded from the web (Audiosurf Radio) 
BloodRayne POD File.podBloodRayne 2Might work for other Infernal Engine games as well if the format is the same. 
Brix BRX File.brxBrix  
Doom WAD (IWAD) File.wadDoom, Doom 2, Duke Nukem 3D  
Dreamfall PAK File.pakDreamfall File list for determining the file names by Deniz Özmen
FSB4 Sound Bank.fsbZumba Fitness (Xbox 360)
  • Supports little-endian variant, this is also used on the Xbox 360.
  • Assumes that the sounds in the sound bank are always in XMA format and thus always generates an XMA (v1) header for all sounds.
 
Her Interactive CIF File.cif, .calNancy Drew  
Her Interactive CIF Tree.datNancy Drew  
Her Interactive HIS File.hisNancy Drew  
In The Groove PCK FilepckIn The Groove  
Jack Orlando PAK File.pak, .pa2Jack OrlandoSupports also decoding of the music tracks and some of the sound effects. Tested only with the original version, not the director's cut. 
LithTech Resource File.rezBlood 2, No One Lives Forever  
Psychonauts PKG File.pkgPsychonauts  
Quake PAK File.pakQuake, Quake 2, Half-Life, Counter-Strike  
Quake WAD (WAD2/WAD3) File.wadQuake, Quake 2, Half-Life, Counter-Strike  
Ravioli Generic Directory File.rgdN/AExchange format for external tools. 
Ravioli Scan Results File.rsrN/AContains saved scanning results. 
Shockwave Flash File.swfLots of online gamesExtracts sounds, streaming sounds, lossless bitmaps, JPEGs, PNGs and GIFs 
Snocka Watten SND File.sndSnocka Watten  
Snocka Watten WBM File.wbmSnocka Watten  
Stargunner DLT File.dltStargunnerFile names are known, but the actual content of the files in the archive are in an unknown compressed format. 
Steam Game Cache File.gcfHalf-Life 2  
Steam No Cache File.ncfPoker Superstars IIWhen opening an NCF archive you need to specify the root directory where the files are located on disk. 
STTNG IMG File.imgStar Trek: The Next Generation - A Final Unity  
Summer Athletics PAK File.pakSummer AthleticsFile names for sound, speech and music are recovered partially. Graphics files are unnamed and in an unknown format. 
Telltale AUD File.audSam & Max Season 1  
The Longest Journey BBB File.bbbThe Longest Journey  
The Longest Journey OVS File.ovsThe Longest Journey  
The Longest Journey SSS File.sssThe Longest Journey  
The Longest Journey TM File.tmThe Longest Journey  
The Longest Journey XARC File.xarcThe Longest Journey  
Tomb Raider Big File.000Tomb Raider: Legend, Anniversary, Underworld  
Valve Pack File.vpkLeft 4 Dead, Alien Swarm  
Wwise Sound Bank.bnkKinect Adventures (Xbox 360)
  • Supports big-endian (Xbox 360) variant.
  • Wwise Sound Banks do not contain the names of their sounds. These can only be stored externally, for example in a text file.
 
WWTBAM AWF File.awfWho Wants To Be A Millionaire, Wer wird Millionär  
XACT3 Sound Bank.xsbDance Evolution/Masters (Xbox 360)
  • Supports little-endian (Windows) and big-endian (Xbox 360) variants.
  • XACT3 Sound Banks do not contain actual sounds, they only reference sounds in XACT3 Wave Banks.
  • XACT3 Sound Banks usually contain sound names, but they don't have to.
 
XACT3 Wave Bank.xwbDance Evolution/Masters (Xbox 360)
  • Supports little-endian (Windows) and big-endian (Xbox 360) variants.
  • Adds headers to PCM, ADPCM and XMA sounds, to make them playable standalone. These headers are always written in little-endian format. For XMA sounds, always XMA v1 headers are generated.
  • XACT3 Wave Banks do not contain the names of their sounds. These can only be stored externally, for example in an XACT3 Sound Bank.
 
ZIP File.zip, .pak, .pk3, .pk4, .crfFar Cry, Quake 3, Star Trek: Voyager - Elite Force, System Shock 2Supports compression methods store and deflate, encryption is not supported. 

Included game viewers:

NameCommentsCredits
Alien Swarm  
Audiosurf  
BloodRayne 2  
Counter-Strike: Source  
Dance Dance RevolutionRequires the game CD in your CD-ROM drive to view all the resources. To prevent this, you can copy the original_data.bin file from the CD into the game directory. 
Dance Evolution/Masters (Xbox 360)Supports sounds and movies. 
DreamfallLoading the resources the first time can take a few minutes. 
Emergency 4  
Half-LifeDoes not support viewing textures in the WAD files in the Steam version of the game. 
Half-Life 2  
Half-Life 2: Episode OneThe oldest GCFs, such as Source Engine GCFs, are loaded first and updated files in newer GCFs replace older ones. Tested against the english version of the Orange Box. 
Half-Life 2: Episode TwoThe oldest GCFs, such as Source Engine GCFs, are loaded first and updated files in newer GCFs replace older ones. Tested against the english version of the Orange Box. 
Half-Life: Blue ShiftDoes not support viewing textures in the WAD files in the Steam version of the game. 
Half-Life: Counter-StrikeDoes not support viewing textures in the WAD files in the Steam version of the game. 
Half-Life: Opposing ForceDoes not support viewing textures in the WAD files in the Steam version of the game. 
Half-Life: Source  
In The GrooveDetects updates to version R2. 
Nancy Drew #14: Danger By Design  
Nancy Drew #15: The Creature of Kapu Cave  
Nancy Drew #16: The White Wolf of Icicle Creek  
Nancy Drew #17: Legend of the Crystal Skull  
Nancy Drew #18: The Phantom of Venice  
Nancy Drew #19: The Haunting of Castle Malloy  
Nancy Drew #20: Ransom of the Seven Ships  
Nancy Drew #21: Warnings at Waverly Academy  
Nancy Drew #22: Trail of the Twister  
No One Lives ForeverDetects updates to versions from 1.001 to 1.004 as well as the Game Of The Year Edition. 
No One Lives Forever 2Detects updates to version 1.3. 
PortalBased on english version. 
Star Trek: Elite Force II  
Star Trek: Voyager - Elite Force  
Summer Athletics  
System Shock 2Assumes that all compressed resource files are in the game directory, does not look into any configuration file. If no compressed resource files are in the game dir, but instead in a subdirectory "res", then a modded installation is assumed and uncompressed resource files from the file system in the game dir are also loaded after the compressed ones. If compressed resource files also exist in a subdirectory "patch", they will always be loaded as the last step, regardless if modded or not. 
The Longest Journey  
Tomb Raider: Anniversary  
Tomb Raider: Legend  
Tomb Raider: Underworld  
Zumba Fitness (Xbox 360)Supports audio and video files. 

Supported image formats:

NameExtensionsOperationsCommentsCredits
DirectDraw Surface.ddsLoadSupported platforms: Win32, x64Code based on the Paint.NET DDS Plugin by Dean Ashton.
Uses Squish by Simon Brown.
Graphics Interchange Format.gifLoad, Save  
JPEG/JFIF Compliant.jpg, .jpeg, .jpe, .jfif, .jifLoad, Save  
LithTech Texture.dtxLoadSupported platforms: Win32Uses a DTX DLL by BlackAngel Software.
Portable Network Graphics.pngLoad, Save  
The Longest Journey XMG File.xmgLoad  
Truevision Targa.tgaLoad  
Valve Texture File.vtfLoadSupported platforms: Win32, x64Uses VTFLib by Neil Jedrzejewski and Ryan Gregg.
Windows Bitmap.bmp, .dibLoad, Save  
ZSoft Paintbrush.pcxLoad  

Supported sound formats:

NameExtensionsCommentsCredits
MPEG Layer 3 Audio.mp3Supported platforms: Win32, x64Uses the FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2010.
Ogg Vorbis.oggSupported platforms: Win32, x64
Wave.wav

Supported platforms: Win32, x64

Plays PCM and ADPCM files.

File types supported by the scanner:

NameExtensionsComments
Image
DirectDraw Surface.dds 
Graphics Interchange Format.gif 
JPEG/JFIF Compliant.jpg 
Portable Network Graphics.png 
Truevision Targa.tga
  • Supports TGA 1.0 and 2.0 images
  • Supports 16, 24, and 32-bit uncompressed and RLE compressed images
  • Indexed images are not supported
Windows Bitmap.bmp 
Audio
MPEG Layer 1 Audio.mp1
  • At least 10 frames of MPEG audio data are required in succession to accept MPEG audio data as such. This is to prevent false positives, but also means that small files with less than 10 frames will not be detected.
  • Supports ID3v1, ID3v2, Lyrics3 and Lyrics3v2 tags. If any of these tags is found, it is saved along with the audio data.
  • If there is a tag stored before the audio data, like ID3v2, the audio data must follow immediately after the end of the tag. The 10 frame audio data minimum also still applies here.
  • If there is a tag stored after the audio data, like ID3v1, and the audio data does not end exactly at the end of a frame, the tag contents might be truncated.
MPEG Layer 2 Audio.mp2
MPEG Layer 3 Audio.mp3
Ogg Vorbis.ogg 
Wave.wav
  • Supports little-endian (Windows) and big-endian (Xbox 360) variants.
Windows Media Audio.wma
  • A resource is reported as Windows Media Audio if an ASF container is present with a WMA audio stream and no video stream.
  • The following format tags are used to detect whether an audio stream is a WMA audio stream (Windows Media Audio codec IDs / format tags):
    • 0x161 = Windows Media Audio (v7-v9 Series)
    • 0x162 = Windows Media Audio 9 Professional (v9 Series)
    • 0x163 = Windows Media Audio 9 Lossless (v9 Series)
XMA.xma
  • The native sound format of the Xbox 360 console.
  • Supports XMA v1 and XMA2 (format tags 0x165 and 0x166).
  • Supports little-endian (Windows) and big-endian (Xbox 360) variants.
Video
Audio Video Interleave.avi
  • Preserves JUNK chunks used for padding.
  • Supports OpenDML extended AVI (AVIX).
Ogg Theora.ogv 
Windows Media Video.wmv
  • A resource is reported as Windows Media Video if an ASF container is present with a WMV video stream and a WMA audio stream or just a WMV video stream without audio.
  • The following FourCC codes are used to detect whether a video stream is a WMV video stream (Windows Media Video FourCC codes):
    • MPG4 = Microsoft MPEG-4 version 1
    • MP42 = Microsoft MPEG-4 version 2
    • MP43 = Microsoft MPEG-4 version 3
    • MP4S = Microsoft ISO MPEG-4 version 1
    • M4S2 = Microsoft ISO MPEG-4 version 1.1
    • WMV1 = Windows Media Video 7
    • MSS1 = Windows Media Screen 7
    • WMV2 = Windows Media Video 8
    • WMV3 = Windows Media Video 9
    • MSS2 = Windows Media Video 9 Screen
    • WMVP = Windows Media Video 9.1 Image
    • WVP2 = Windows Media Video 9.1 Image V2
    • WMVA = Windows Media Video 9 Advanced Profile
    • WVC1 = Windows Media Video 9 Advanced Profile
Container
Advanced Systems Format.asf 
Ogg File (generic).ogx 
Resource Interchange File Format.riff
  • Supports little-endian (Windows) and big-endian (Xbox 360) variants.
Shockwave Flash File.swf 
ZIP File.zip 

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Viewers for unsupported formats

Use the RAD Video Tools to view Bink (*.bik) and Smacker (*.smk) videos that are used by many games.

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NSConverter

NSConverter converts Network Stumbler NS1 files to Google Earth KML files.

See the readme file for details.

Download

Available packages

Icon Version 1.0
NSConverter_v1.0.zip
 

System requirements

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